![]() In mythology, Hantus vary widely and don't necessarily have to be evil. "Hantu" translates from the Indonesian/Malay languages to spirit or ghost, and generally refers to spirits of the dead, but they can also be other invisible supernatural beings such as Demons.Therefore, before concluding you're dealing with a Hantu, check whether the Spirit Box gives audio. The Hantu is one of two ghosts (the other being the Onryo) for which you can collect all three pieces of evidence without excluding The Mimic. If you do not obtain Freezing Temperatures as one of the ghost's evidences on a limited evidence custom game (1/2 evidence), then the Hantu can be safely ruled out. Look closely! Use Smudge Sticks to blind it while it's hunting. The Hantu's ability to emit freezing breath when the breaker is off can be used to definitively identify it without evidence, though it is more risky than the above strategies.If the ghost does not speed up quickly with line-of-sight (within ~10 seconds), then it is likely a Hantu. ![]() Leave the breaker turned on for a while, then loop it around a large piece of furniture in a warm room during a hunt, carrying Smudge Sticks to avoid death.Ensure that all players maintain their sanities at a constant level. The Moroi can also speed up over several hunts, but as a result of gradually lowering average sanity instead.If at least one piece of evidence is provided, then having Freezing Temperatures as a piece of evidence will eliminate Raiju. If this is a no-evidence game, try removing all electronics first. If it is a Raiju, then the ghost will be fast near active electronics and a normal speed outside a specified range.If it is faster in colder rooms (usually, but not always the favourite room), and slower than a normal ghost in a warm room, then it is a Hantu. Leave the breaker turned on for a while, then listen for its speed during a hunt.There are three ways to identify a Hantu: It is worth noting the mere presence of the ghost in that room will cool it down and make it increasingly harder to loop over time such looping should not be done over an extended period of time, or alternatively one should utilize a loop or series of loops that spans multiple rooms. When the breaker is on and room temperatures are at their highest, it may be possible to loop the Hantu during a hunt around a large furniture piece such as a kitchen counter, as it does not gain any speed boosts during an extended chase. In general, leaving the breaker turned on is a safer strategy, though one can also turn it off to aid in identification, if needed. Hantus are particularly dangerous during Light Snow weather, especially on the outdoors maps of Maple Lodge Campsite and Camp Woodwind, as ambient room temperatures will generally be lower if the fuse box is off, boosting their speed during a hunt. Thus, it is important that players get away from the ghost (room) as soon as a hunt begins, as the Hantu can quickly catch someone within its vicinity. In general, Hantus will be most powerful within and near the ghost room, where low and freezing temperatures are most likely to be. ![]() Temperature plays an important role in both identifying and defending against a Hantu. On limited evidence (1/2 evidence) games, a Hantu will always have Freezing Temperatures as one of its evidence types. Weakness: Hantus move slower in warmer areas. Strength: Lower temperatures allow the Hantu to move at faster speeds. These are the strengths and weaknesses as listed in the journal: As this is not actual "evidence", it can appear on a 0-evidence difficulty. When the Hantu's ghost model is visible during a hunt, it will emit freezing breath near its head in any room as long as the breaker is off. Unlike most other ghosts, the Hantu does not have line-of-sight acceleration during hunts. The Hantu cannot turn on the Fuse Box, and is also twice as likely to turn off the fuse box.ĭuring a hunt, the Hantu's speed is affected by the temperature of the room that it goes through:
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